constructor access modifier 一般設為public,而在singleton中,為了限制生成的物件個數,會將constructor放在private,另外在其他method生成物件。而對於destructor,以Meyers Singleton的實作來說,destructor放在public or non-public皆可,因為static object 在宣告的地方可以存取到private destructor(參考下面12.4)
C++03 std
§3.6.3 Termination
Destructors (12.4) for initialized objects of static storage duration (declared at block scope or at namespace scope) are called as a result of returning from main and as a result of calling exit (18.3).
§12.4 Destructors
A program is ill-formed if an object of class type or array thereof is declared and the destructor for the class is not accessible at the point of the declaration.
ill-formed = not well-formed
well-formed = §1.3.14 a C + + program constructed according to the syntax rules, diagnosable semantic rules, and the One Definition
Rule
那麼什麼時候需要用到protected or private destructor呢?
在不希望物件被建立在stack上時,例如以下情形
class A { ~A() { } }; int main() { A x; // A* x = new A;是可以的 return 0; }
以上編譯時會出現
test.cc: In function ‘int main()’:
test.cc:3: error: ‘A::~A()’ is private
test.cc:9: error: within this context
限制了在stack上生成,而A* x = new A; 則不會有問題,只要不要顯式的在外部呼叫delete
事實上要限制物件不能生成在stack上比較直覺的方式應該要透過constructor來控制,
利用factory method返回new 的結果即可
而private destructor 和protected destructor的差別是在當類別有繼承時
在基類的protected destructor可以避免使用者用基類的指標delete
private destructor會使derived class沒辦法delete 或是顯式定義destructor,造成繼承上的困難(除非在derived class不顯式定義destructor)。